Frost Road Review
Sometimes something catches you at the right time and for me Frost Road did just that.
Recently funded on Kickstarter, Frost Road written by Keith Arem and art by Christopher Shy, follows a man who wakes up in the middle of a car crash with no memory how he got there. He finds a small town, Frost Road, that has been devastated by a mysterious signal.
When I mentioned Frost Road caught me at the right time, lately I’ve grown disillusioned by the gaming industry and miss the era of games I grew up on and Frost Road represents a bygone era of storytelling. Arem has worked in the gaming industry for decades and it shows.
It clearly emulates things like A Quiet Place and Silent Hill but it also reminds me of games like Manhunt and The Suffering (a game that Arem worked on), with the story unfolding through the lens of a unreliable main character who barely knows who he is.
At first it may feel like you’re watching cut scenes from Silent Hill play out but as the story goes on, and the cast of characters expand, that’s where Frost Road makes its mark.
Shy’s art is not something I would associate with my idea of comic book art but that’s why the book works. It brings you deeper into the world and captures that vibe of early 2000s survival horror games in comic book form.
After finishing Frost Road, I found myself wanting to go deeper into the world and hopefully one day I’ll be booting up Frost Road: The Game.